Description
2-8 players create teams of two nations (an odd player creates a Rogue Nation) and work to defeat the other teams around the table
players have four action cards they can use at any point in the game: Spy
and to augment his strength and durability to incredible levels
with an elegant army composition mechanic
EXIT HOUSE OF RIDDLES D&D 5E compatible 2-8 players create teams ofYou and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an Unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has shut behind you. Whats happening here? Will you be able to crack the case and find your way out of the house? Difficulty 2 of 5
Exchange/Return Notes
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